I’m not the person that talks much about his work. That’s a problem and a thing I have to learn.
I should have talked about it months ago. Reach out to people and tell them what’s great about my game. But I was so busy working on it and I didn’t tell people about the progress the game made. That’s something I have to do better from now on.
You can help me with that: Follow me on Twitter and my new Facebook page and share it with your friends. I will try to put out cool stuff that’s worth sharing.
… a success? … a failure? … something that will keep me busy for a long time?
I don’t know. But there is one thing I know for sure: I have to try it!
I want to make games. I want to be able to work on games full time. The problem is a familiar one: Money. If you don’t have money you need a job and if you have a job it might take forever to finish your own projects.
If you make games you probably have a talent for finding solutions. So I thought about what might be a good solution for my problem and I came up with one:
In Germany you can get governmental support for starting a business. In my case that support would be money to pay my rent and to keep me alive and a little bit on top of it. Of course you have to do something for it:
Write a business plan
Get expert’s opinion on your business plan
Make application for the governmental support (for which you need the business plan and the expert’s opinion)
I managed to write a business plan and already got a positive statement from an expert. Now I have to wait for the job center to decide whether I get the support or not.
If I don’t get the support I’ll have to think about another solution but if I get it I can start my business and the real work will begin.
I’m already working a lot to prepare the business:
Collecting game ideas
Thinking about the scale of projects because I have to finish them in a reasonable amount of time with only me doing everything (programming, 3D modeling, animating, writing story and music, marketing, etc.)
Working on prototypes
Expanding my twitter audience and looking for ways to promote future projects
Thinking of ways to earn money (which is tough because I don’t like ads and pay to win. I will experiment with different solutions to find something that’s a good compromise)
It’s a lot of work but it’s also very exciting and fun when your ideas begin to take shape. There is also doubt but I think that’s always the case if you try something new.
I just see it like this: If my business fails I learned a lot and created cool stuff that I can use to apply for a job. If it works out well, yeah, that would be even better. So it’s a win either way 🙂
First experiences with Google Play Store
In my last post I promised to tell you about how the ad service RevMob works out for me.
I did my first steps into the Play Store with my Flappy Jam entry Urban Bird Flip 3D.
So here are some statistics.
Urban Bird Flip 3D in the Google Play Store:
Gamejolt.com revenue:I don’t know what happend in the last few days. Maybe the data is wrong!?
Urban Bird Flip 3D earnings in total:
Hmm, it’s a start.
I’ll top that with my next game.
It’ll be something different and more original.
Oh, it’s been a while since my last post. And where is the new design…?
I decided that the design can wait and just chose a new theme. There are a few things I want to share with you. A little game, a sculpt session, a robot and and a trailer. I also did another internship where I learned a lot. I can’t show you the stuff yet but as soon as the games are released I will post some renders.
After a few hours in Unity the mechanics worked well but it took me some time to implement Google Play Game Services and to do all the art stuff. In the process of making and releasing the game I had to figure out how everything works with the Google Play Store. There are very useful Tutorials online. Shane O’Brien’s tutorial on how to implement Google’s game services was very useful.
I also implemented the mobile ad service RevMob which seems to work well with Unity. I will tell you about how the ads worked out for me in future posts.
It’s easy to get an APK out of Unity that you can test on your phone immediately and I was surprised how well the game runs even on older phones.
I also took the game assets I made in Blender and rendered a promo image:
It was time to sculpt again. Come on, let’s sculpt again, yeah. So I grabbed a lowpoly character mesh from Blendswap and started.
It’s not finished yet but this is how it looks at the moment:
For the contest Create a robot in Blender I had the idea for an old robot. In my head it had really nice details, textures and lighting. Problem was that I had not enough time and to have something to post before the end of the deadline I decided to do a minimalistic version of it:
I made a trailer for Mori, a game that a friend and I made for our bachelor thesis.
This year the german game awards have a category for best game concept for students. We decided to submit our game and because of that I made this trailer.