About



thehood horizontal line

Hi there,
my name is Robin and I was born in Bremen, Germany, where I still live.

I decided to do this blog to showcase my work and just to have a place where I can put my renders, concepts and ideas, so they won’t get lost.

I’ve always been interested in video games and 3D art but never thought that I could do that by myself. It’s not that I didn’t try but I never got the expected results. This image shows one of my early attempts with 3Ds Max in 2003, when I was 16 years old. I think I gave up too early at this point.


Early attempt with 3Ds Max in 2003

Besides my semi-successful attempts with 3Ds Max I built maps using the editors of Half Life, GTA2, Warcraft 3 and also recorded some music, made some websites and flash movies. That was fun but somehow I lost track of the 3D thing.


A Warcraft III map I made

After school and a year working at a kindergarten I decided to study digital media at the University of Bremen. It was then when I discovered Blender. I enrolled for a class where I had to make a short movie clip and decided to use Blender for it, even I didn’t know how to use it. The whole software was very confusing to me and nothing worked like I thought it should. Nonetheless I managed to put something together, just by experimenting and looking at tutorials.


My first movie clip made with Blender

During my outgoing semester at The Art Institute of Boston I attended a game design class. In the end we decided to produce a board game but it was then when I first heard of the UDK, the Unreal Development Kit.

Back in Bremen my roommate and I experimented with the UDK and then decided to do a game as our Bachelor Thesis. We wanted to transfer our ideas into the game and so we had to figure out how everything works. Even though it took us some time to finish it, we learned a lot during this project that became a game called MORI.


Experimenting with the UDK

While still working on Mori I did an internship at the game development studio KING Art where I could work with 3Ds Max again. But this time there were professionals around me and that really helped and motivated me. (Big thanks to all of you at KING Art, especially to Dennis Lehmann, who also did an internship at that time, but from whom I learned the most.)


A Screenshot of MORI

The internship showed me that I can do 3D art and that this is what I want to do. I know, there is still a lot to learn for me but I think if I just keep working and experimenting I will improve further and that is what this blog is about.

Thanks for reading,
Robin