May 8, 2014
Topics in this blog post aaaarrreeee…
- Beer bottle render
- → Quick Tip: Condensed Water
- Urban Bird Flip 3D update
- → Quick Tip: Unity, Optimization for Mobiles
- Easter Color Beat Machine
- → Quick Tip: Unity, Rhythm games
- RevMob & Gamejolt Revenue
For a friend I designed labels for a fictional beer brand. The ship in the logo is a render of gregzaal’s model which you can download here: http://www.blendswap.com/blends/view/66638
I also modeled a bottle in Blender and rendered a promo image.
–> Quick tip on how to get condensed water on bottles in Blender :
- Model a few variations of water drops and group them.
- Select your bottle and create a Particle System.
- Choose the group in the Render section.
I used two Particle Systems. One for big drops and one for small drops.
And a vertex group to have control over where on the bottle the drops appear.
Urban Bird Flip 3D Update
I took the time to have a look at my Flappy Jam entry Urban Bird Flip 3D again and updated a few things.
I changed the shaders, built a new GUI and updated the RevMob and Google Play Game Service plugins.
The pitch black shadows are gone now and everything feels much warmer and more cartoony.
I also optimized the code after I checked out Unity’s guides for mobiles:
Use object pooling instead of Instantiate and Destroy.
Check out the helpful Guides to Optimization for Mobiles:
Easter Egg Jam
My entry is Easter Color Beat Machine Deluxe and you can play it here!
If you want to make rhythm games with Unity check out
In terms of revenue nothing big happened last month which isn’t surprising because I did not release anything new. I’m still waiting for the job center to decide whether I get the support or not.
February 2014: $0.46601
March 2014: $3.65716
April 2014: $1.90376
Now I will work on a little story mission in Unity and try to figure out a good way to display dialog and make cinematic camera movements and stuff.
Feel free to comment, check out the games and beat the high scores 🙂
See you in the next post.