Categories for Unity

DevPix – March 2015

March 16, 2015

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Sorry, no DevPix last month because I did a lot of programming and technical stuff.
More about that in a future post!


Unity 5 / Blender – Project “LODs of Art” (A visual experiment)

LODs of Art 01

LODs of Art 01

LODs of Art 02

LODs of Art 02


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DevPix – January 2015

January 14, 2015

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DevPix is a new way for me to keep this blog interesting and up to date.
Every month I will create a new DevPix post. During the month I will update it with images of games and 3D stuff I’m working on. That way you (and I) can follow the progress of my projects.


3D – Project Felidae
(http://en.wikipedia.org/wiki/Felidae_%28film%29)

Project Felidae 01

Project Felidae 01

Project Felidae 02Β Β Project Felidae 03


Game – Project 2playerbattle

Project 2playerbattle 01Β Project 2playerbattle 02Β Project 2playerbattle 03Β Project 2playerbattle 04

Project 2playerbattle 05

Project 2playerbattle 05

Project 2playerbattle 06

Steps to the final logo & variations

Project 2playerbattle 07

v1.0!

Project 2playerbattle 07

Variations in 3D

Versus Space Battle

Versus Space Battle

Finished! I released the game πŸ™‚
http://xfunnyname.com/versusspacebattle


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The Last Treat

January 14, 2015

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In October 2014 I took part in 64digits’ Scary4Digits game jam. I made a small first person shooter / walking simulator that tells a story about a kid that is late for Halloween.

The Last Treat

The Last Treat

To meet the deadline and save some time during the asset creation I chose an art style that works without textures but takes advantage of Unity Pro’s image effects like bloom, vignetting, depth of field, noise, sun shafts, edge detection and refraction of light. I always wanted to experiment with those and with The Last Treat I finally had the opportunity to do so.

Furthermore I gave the 3d models a distinct style which I describe later in this post. With a toon shader applied in Unity that renders outlines and rim lights it looks very pretty.

The Last Treat Screenshot

The Last Treat Screenshot

With The Last Treat I won my first game jam. The game is available for free. You can play it in you browser but I recommend to download the installer and play it full screen.

The game’s website: xfunnyname.com/the_last_treat.html

If you like it and want to leave a tip, you can πŸ™‚

Now about the 3d models. Here’s an image that describes how I stylized them:

Stylized tree in Blender

Stylized tree in Blender

All the 3d models I made for the game:

The Last Treat - 3d models in Blender

The Last Treat – 3d models in Blender

That’s it for now.
Thanks!


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RELEASE

September 18, 2014

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Finally…

My first commercial mobile game is now available:

App Store (iOS):
http://itunes.apple.com/us/app/urban-bird-flip-story-about/id911374763

Google Play Store (Android):
http://play.google.com/store/apps/details?id=de.thehood.ubfasac

Windows Phone:
http://www.windowsphone.com/en-us/store/app/urban-bird-flip-a-story-about-clones/dc55d0fa-83f9-48b3-b95d-a2236db24560

For trailers in English check out my last post.

I will write more about the release and new projects soon.

—-

Zweiter Trailer auf deutsch:


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A Story About Clones

September 2, 2014

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The release is near.

A Story About Clones - Screenshot 01 A Story About Clones - Screenshot 02 A Story About Clones - Screenshot 03

Listen to the soundtrack snippets:

More about the game:

-> I updated the DevLog.
-> Set up a facebook page
-> And a website for my games with a press kit

What’s next?

One of the most difficult tasks: Marketing.

I’m not the person that talks much about his work. That’s a problem and a thing I have to learn.
I should have talked about it months ago. Reach out to people and tell them what’s great about my game. But I was so busy working on it and I didn’t tell people about the progress the game made. That’s something I have to do better from now on.

You can help me with that: Follow me on Twitter and my new Facebook page and share it with your friends. I will try to put out cool stuff that’s worth sharing.

Thanks!


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Beer, Birds and Eggs

May 8, 2014

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Wooshh!

Topics in this blog post aaaarrreeee…

Blender

  • Beer bottle render
  • β†’ Quick Tip: Condensed Water

Games

  • Urban Bird Flip 3D update
  • β†’Β Quick Tip: Unity, Optimization for Mobiles
  • Easter Color Beat Machine
  • β†’ Quick Tip: Unity, Rhythm games

Business

  • RevMob & Gamejolt Revenue

Let’s go!


Blender LogoBlender

For a friend I designed labels for a fictional beer brand. The ship in the logo is a render of gregzaal’s model which you can download here: http://www.blendswap.com/blends/view/66638

hafenbrause_klabautermann_front

I also modeled a bottle in Blender and rendered a promo image.

Beer Bottles

Beer Bottles

 

QuickTip

–> Quick tip on how to get condensed water on bottles in Blender :

  • Model a few variations of water drops and group them.
  • Select your bottle and create a Particle System.
  • Choose the group in the Render section.

I used two Particle Systems. One for big drops and one for small drops.
And a vertex group to have control over where on the bottle the drops appear.

Condensed Water (Blender)

Condensed Water (Blender)

 


Games

Urban Bird Flip 3D Update

I took the time to have a look at my Flappy Jam entry Urban Bird Flip 3D again and updated a few things.

I changed the shaders, built a new GUI and updated the RevMob and Google Play Game Service plugins.
The pitch black shadows are gone now and everything feels much warmer and more cartoony.

Urban Bird Flip 3D - New GUI 1Urban Bird Flip 3D - New shadersUrban Bird Flip 3D - New GUI 2

 

I also optimized the code after I checked out Unity’s guides for mobiles:

QuickTip

In Unity:
Use object pooling instead of Instantiate and Destroy.

Check out the helpful Guides to Optimization for Mobiles:

 

Easter Egg Jam

I made a little game for the Easter Egg Jam. A game jam hosted by @Jupiter_Hadley and @i_palmentieri and the first one that used gamejolt’s new game jam system.

My entry is Easter Color Beat Machine Deluxe and you can play it here!

Easter Color Beat Machine Deluxe

Easter Color Beat Machine Deluxe

 

QuickTip

If you want to make rhythm games with Unity check out


Revenue

In terms of revenue nothing big happened last month which isn’t surprising because I did not release anything new. I’m still waiting for the job center to decide whether I get the support or not.

RevMob:

February 2014: $0.46601
March 2014: $3.65716
April 2014: $1.90376

Gamejolt:

Gamejolt Revenue April 2014

Gamejolt Revenue April 2014

 


Now I will work on a little story mission in Unity and try to figure out a good way to display dialog and make cinematic camera movements and stuff.

Feel free to comment, check out the games and beat the high scores πŸ™‚

See you in the next post.

 


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