DevPix – March 2015

March 16, 2015

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Sorry, no DevPix last month because I did a lot of programming and technical stuff.
More about that in a future post!


Unity 5 / Blender – Project “LODs of Art” (A visual experiment)

LODs of Art 01

LODs of Art 01

LODs of Art 02

LODs of Art 02


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DevPix – January 2015

January 14, 2015

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DevPix is a new way for me to keep this blog interesting and up to date.
Every month I will create a new DevPix post. During the month I will update it with images of games and 3D stuff I’m working on. That way you (and I) can follow the progress of my projects.


3D – Project Felidae
(http://en.wikipedia.org/wiki/Felidae_%28film%29)

Project Felidae 01

Project Felidae 01

Project Felidae 02  Project Felidae 03


Game – Project 2playerbattle

Project 2playerbattle 01 Project 2playerbattle 02 Project 2playerbattle 03 Project 2playerbattle 04

Project 2playerbattle 05

Project 2playerbattle 05

Project 2playerbattle 06

Steps to the final logo & variations

Project 2playerbattle 07

v1.0!

Project 2playerbattle 07

Variations in 3D

Versus Space Battle

Versus Space Battle

Finished! I released the game 🙂
http://xfunnyname.com/versusspacebattle


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The Last Treat

January 14, 2015

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In October 2014 I took part in 64digits’ Scary4Digits game jam. I made a small first person shooter / walking simulator that tells a story about a kid that is late for Halloween.

The Last Treat

The Last Treat

To meet the deadline and save some time during the asset creation I chose an art style that works without textures but takes advantage of Unity Pro’s image effects like bloom, vignetting, depth of field, noise, sun shafts, edge detection and refraction of light. I always wanted to experiment with those and with The Last Treat I finally had the opportunity to do so.

Furthermore I gave the 3d models a distinct style which I describe later in this post. With a toon shader applied in Unity that renders outlines and rim lights it looks very pretty.

The Last Treat Screenshot

The Last Treat Screenshot

With The Last Treat I won my first game jam. The game is available for free. You can play it in you browser but I recommend to download the installer and play it full screen.

The game’s website: xfunnyname.com/the_last_treat.html

If you like it and want to leave a tip, you can 🙂

Now about the 3d models. Here’s an image that describes how I stylized them:

Stylized tree in Blender

Stylized tree in Blender

All the 3d models I made for the game:

The Last Treat - 3d models in Blender

The Last Treat – 3d models in Blender

That’s it for now.
Thanks!


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A Story About Clones – A Recap (Sales, Installs, Revenue, Press)

January 13, 2015

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A Story About Clones header

A Story About Clones – the first game that I released as a self-employed (→ I’m self-employed since May 2014. Why? Read about it in this blog post: The beginning of …)

It’s time to show some numbers. It’s time for some thoughts. It’s time for a recapitulation.


  1. A Story About Clones PAID – Sales
    1. Appstore Sales
    2. Playstore Sales
  2. A Story About Clones FREE – Installs
    1. AppStore Installs
    2. Playstore Installs
    3. Press
    4. Comparison with my old game |  Thoughts
  3. Browser Version – Gamejolt vs. Kongregate
  4. Amazon’s Apps  – Developer Select
  5. RevMob vs. Chartboost

Additional read: Discussion on reddit /r/gamedev/


1 – A Story About Clones PAID – Sales (August 2014 – January 2015)

Price: ~$1,99  |  Since January 2015: ~$0,99
Appstore: 12  |  Playstore: 16  |  Windows Phone: 1  |  Amazon: 1

1.A – Appstore Sales

Appstore - A Story About Clones - Sales

Appstore – A Story About Clones – Sales

1.B – Playstore Sales

Playstore - A Story About Clones - Sales

Playstore – A Story About Clones – Sales

 


2 – A Story About Clones FREE – Installs (October 2014 – January 2015)

In October 2014 I released the free version of the game.

Price: 0,00$
Appstore: 424 |  Playstore: 112

2.A – Appstore Installs

Appstore - A Story About Clones FREE - Installs

Appstore – A Story About Clones FREE – Installs

That’s crazy! What a spike! I had high hopes when I saw that and I didn’t expect that the downloads go back to zero so quickly and abrupt.

2.B – Playstore Installs

Playstore - A Story About Clones FREE - Installs

Playstore – A Story About Clones FREE – Installs

In contrast to the Appstore it had not many downloads on the release day but do you see that spike in November?! That’s because androidpolice.com featured the game as WTF game of the week 🙂

2.C – Press

And yes, I wrote to the press. I sent out about 60 mails to inform gaming sites about my game. I got a hand full of responses (from which some suggested to pay for a review) and three features (androidpolice and two reviews from German sites) that I list on the game’s website astoryaboutclones.com.

2.D – Comparison with my old game

Now look at my Flappy Jam entry Urban Bird Flip 3D (October 2014 – January 2015):
Installs: 1014

Playstore - Urban Bird Flip 3D - Installs

Playstore – Urban Bird Flip 3D – Installs

Whaa?! Why are the people still downloading my old game? The game that’s almost a rip-off of Flappy Bird. The game that has no personality at all.

I want them to play the successor, my new game. I want them to play the story mode. I want them to laugh about the jokes I put in there. I want them to enjoy the visuals and the different gameplay styles…! And the music I made.
Maybe it’s because they want smaller games with one simple mechanic. Maybe it’s because A Story About Clones is too weird, too unpolished, too offbeat. Maybe the description isn’t good. Or they simply don’t know about it while Urban Bird Flip 3D got some attention as an entry to the Flappy Jam.


3 – Browser Version – Gamejolt vs. Kongregate

I also released a browser version of A Story About Clones. I put it on Gamejolt and also on Kongregate. What I find interesting when comparing the receptions of my game from both sites is that they seem to have completely different audiences.

Gamejolt:
Plays: 107
Overall Rating: 4.5/5 (8 ratings)

Kongregate:
Plays: 25
Overall Rating: 1.86/5 (N/A)

That are not enough plays to draw a conclusion from but I think that Gamejolt is the better place for indie developers to find an audience that is interested in weird and experimental games.


4 – Amazon’s Apps  – Developer Select

A Story About Clones qualified for Amazon’s Developer Select program.

In order to get the game qualified it has to meet certain requirements like GameCircle integration, device compatibility and HD optimization.

The Developer Select Benefits:

  • 500k free mobile ad impressions
  • Premium Amazon Appstore placement
  • Coins rewards for customers who download your app
  • Credit towards AWS services

500k ad impressions. Sounds like a good thing, right?! Premium placement! I want that! People will see my game and they will buy it!

Amazon started the campaign for my game on January 1st and it will run the whole month. To get some people to buy it I set up a second campaign for the same time frame. A price drop from $1.92 to $0.99. I named it Urban Price Drop Deluxe 🙂

Now its January 13, and I still sold only one copy.

500k impressions… What kind of impression?
Is this is an impression?

 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | |    | |    | |    | 
|____| |____| |____| |____| |____| |____| |____| 
 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | |    | |    | |    | 
|____| |____| |____| |____| |____| |____| |____| 
 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | |    | |    | |    | 
|____| |____| |____| |____| |____| |____| |____| 
 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | |    | |    | |    | 
|____| |____| |____| |____| |____| |____| |____| 
 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | |    | |    | |    | 
|____| |____| |____| |____| |____| |____| |____| 
 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | | my | |    | |    | 
|____| |____| |____| |____| |game| |____| |____| 
 ____   ____   ____   ____   ____   ____   ____  
|    | |    | |    | |    | |    | |    | |    | 
|____| |____| |____| |____| |____| |____| |____| 

Developer Select Campaign metrics:
(January 1st – January 13th)

  • 240,419 Total Impressions
  • 1,433 Total Clicks
  • 0.596% Click-through Rate

5 – RevMob vs. Chartboost

With my first Android game (Urban Bird Flip 3D) I tried out RevMob to make some revenue.
On October 22, I switched to Chartboost to see how that would change my revenue.

Revenue
Chartboost (10/14/2014 – now): $4.62
RevMob (02/22/2014 – 10/14/2014): $10.56

Most of the days Urban Bird Flip 3D makes no revenue with Chartboost but a few people installed the advertised apps and that converts to significantly more money than only an impression or a click on it. With RevMob I never had installs. I guess the ads Chartboost delivers to the users are more appealing to them. That’s why I’ll use Chartboost for my next game.


If you want to play A Story About Clones check out the game’s website.


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The launch and a new challenge

October 6, 2014

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Phew,
the launch of my first commercial game “A Story About Clones” wasn’t what I call a success.

A Story About Clones header

I sold about 15 copies.

I think I didn’t manage to communicate what makes my game a unique and fun experience. On top of that I released the game when Apple released iOS 8. Wasn’t the most clever thing to do, I guess. But I’m still learning here 😉

Nonetheless I got a review from a German website and a Let’s Play.

They liked my game and it was great to get feedback after all the months of developing it.
The downside is that it had ZERO impact on my sales.

New domains and websites:

I have a new website for the game:
astoryaboutclones.com

And a new domain for my games:
xfunnyname.com

What’s next?!

I challenge myself to make a game every month!
You can do that, too. Check out onegameamonth.com!

My next project will be a 2 player multiplayer game that you can play together with a friend on one mobile device.

There will be more about “A Story About Clones” and the new project soon.
Stay tuned,  spread the word and…
Get The Game!

Thanks 🙂

 


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RELEASE

September 18, 2014

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Finally…

My first commercial mobile game is now available:

App Store (iOS):
http://itunes.apple.com/us/app/urban-bird-flip-story-about/id911374763

Google Play Store (Android):
http://play.google.com/store/apps/details?id=de.thehood.ubfasac

Windows Phone:
http://www.windowsphone.com/en-us/store/app/urban-bird-flip-a-story-about-clones/dc55d0fa-83f9-48b3-b95d-a2236db24560

For trailers in English check out my last post.

I will write more about the release and new projects soon.

—-

Zweiter Trailer auf deutsch:


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